So it all makes sense now. We had the opportunity to play with both our arduino and p5 code today. I worked on this in collaboration with my partner, Quest. While we didn’t make an interactive game like the amazing ones I saw from fellow ITPers today, we did this: Continue reading Synthesis Friday!!
We learned how to connect and program the servo motor in our last class. After practicing by working on some labs, I decided to experiment with making a puppet move. Though I don’t quite know what I want this mouse fellow to do I started off by programming the arduino to pivot to 180 degrees allowing the mouse to also rotate in this fashion. Continue reading Servo Mouse
The MTA has available to passengers On The Go digital information kiosks that are used to simplify way-finding and communication. These kiosks are housed in many train stations and were “designed to deliver the most relevant information”, according to the MTA. The kiosks provide countdown to arrival, one-touch visual directions based on real-time train status, neighborhood maps, and advertising.
Drawing from last week’s project, I decided to use the Arduino to make the switch do what I wanted it to. I wanted the red LED to light when a goal was scored.
The input is the switch. When the switch is on the red LED turns on, making redLED the output. When a goal is scored the switch is engaged, thus the red LED turns on. Simultaneously, the Serial Monitor prints the text “GOOOAAAALLLL!!” when a goal is scored. Continue reading Arduino Input & Output
For my 2nd PComp assignment, I created a mock up of a football (soccer) Goal training net. A full scale version of this can be used for goal scoring training. The sensor can be placed/activated on specific spots, so the player can practice scoring to those spots.
This circuit is comprised of an LED bulb, a resistor and a switch. As shown in the photo below. Continue reading Goal Training
What I think physical interaction is:
After reading the Chris Crawford’s and Bret Victor’s pieces, my interpretation of physical interaction is this: A process where two things – a user and a device – communicate with each other, physically. This requires some type of movement/gesture/initiation from the user, which prompts the device to then translate and process the action/request and respond. The process can be cyclical. To be interactive, two things must influence or have an effect on each other. Interaction should not be confused with reaction. Physical, meaning that it requires the use of one’s body to command the device to do something.
Crawford defines interaction as a cyclic process in which two ‘actors’ alternately listen, talk and speak. It’s an iterative process that requires input to be given by an ‘actor’, which is then received and processed by the second ‘actor’. After processing, this 2nd ‘actor’ gives output or comment to the initial ‘actor’. Continue reading What is Interaction?